[WoW] Mists Wish #2 – Proper Treatment Of Dwarf Beards

Second in a continuing series of small changes or additions I would like to see in the upcoming Mists of Pandaria expansion to World of WarcraftThe Proper Treatment of Dwarf Beards.

//  Exhibit One:  We see here my Dwarf Paladin wearing a Vrykrul style helm out of the Utgarde Pinnacle dungeon, a helm that has an exposed lower jaw with no visor covering.


You will notice how the beard spills out from within the helm properly, showing both smaller sections coming from the lip and the longer, braided section coming from the chin.  This is a proper treatment of the finely groomed Dwarven beard.

//  Exhibit Two:  Another Vrykrul style helm, this one coming from Ice Crown Citadel – thanks to a last minute invitation to an ICC achievement run (Thanks Jed!!!)


This helm is also one with no coverage of the lower jaw, having no visor or chin guard, and an “open mouth” style.  Though something is quite different in the fact that the beard has been trimmed down to roughly an inch in length, cut short of its former 2 feet of glory – and mysteriously the upper lip has been shaved clean.

//  Exhibit Three:  This is the helm I currently have equipped, the Wrathful Gladiators Plate helm, as part of a complete Transmog set made from the full Wrathful Gladiators Regalia, the two-handed mace Oxheart from ICC, and the Argent Tournament tabard.

As we can see, this is a “closed-visor” style helm, with full coverage of the lower jaw, with a view of the wearers mouth below the nose-guard.  I like very much how the beard does not “spill out” from beneath the jawline of the helm, but here again we see the mysteriously shaven upper lip.

//  In Summation:  It may seem a trivial thing, but it does bother me quite a bit that I have this epically badass looking Transmog set, including a helm with a fantastic model, but I often feel like I should turn off “Show Helm” because the artificial change to the beard makes me uncomfortable with the way my character looks.

Blizzard has confirmed that work is undergoing to improve the character models of the original races, so it is my hope that with those improvements will come a fix to not just the “Dwarf beard” issue, but a number of other small graphical issues involving the interaction of the characters and their gear.  It would be wonderful if these changes were to come in the Mists of Pandaria expansion, but there has been no talk of exactly when this will happen.  Or in other words, it will happen ” Soon(tm)

Cheers!

~Ril

PS.  It has been some time since I’ve written any posts, either here or over on the Twisted Nether Blogcast.  I’ve been having issues with radial tunnel again in my arms, combined with a drastic increase in workload this past month equated to my ability to write being severely diminished.  All the same, I do apologize for the lull between posts.

PPS. The helm really does tie together the whole of this Transmog set, but the mysteriously shaven lip REALLY bothers me.

[Xbox/PC] Hesitation, Frustration With Assassin’s Creed 3 Pre-Order Bonuses

Two simple reasons I am beyond excited for the upcoming Ubisoft sequel, Assassin’s Creed III: Liberation -

Assassins // American Revolution

And Templar’s, of course.  So that’s three reasons.

Anyway…

I am a new sign-on to the Assassin’s Creed franchise.  I’ve only recently entered the “next-gen console” ownership program, having just received an Xbox 360 from my amazing wife and daughter as a present, and I never liked the idea of playing this style of game on PC.  There is nothing inherently wrong with playing Assassin’s Creed or any other game of this genre on a PC, in fact I am now playing Assassin’s Creed: Brotherhood via Steam, thanks of course to the Steam Summer Sale and a found gift card from Father’s Day I had forgotten about (it’s like Christmas all over again when that happens!).  Playing Brotherhood on my PC has shown me that I do not want to play Liberation on the PC, that  will be buying it for the Xbox 360 as I know I’ll be able to enjoy it more sitting on my living room couch, looking at a42″ TV 10 feet away, rather than a 24″ monitor 2 feet away, sitting in a moderately comfortable desk chair.

Now that I have been playing Brotherhood I do see how much I enjoy getting the different outfits for Ezio.  It’s akin to Transmogrification in World of Warcraft.  Basically it is the more masculine form of dressing up our dolls.  I can say this with experience, as I have a 4 year old daughter who constantly asks my wife and I to help swap outfits on her dolls, over and over and over again.  And if you play WoW you know how common it is for players (male and female alike) to swap their Transmog sets over and over and over again.

In edition to the outfits for the characters, additional unlockable missions sound wonderfully fun.  So, naturally, I am excited by the Pre-order bonuses for Liberation.

This chart lays out all of what the pre-orders have to offer (click on the image for full size):

There are a few problems with the above chart, unfortunately.

  1. There is at least one feature I would like to have from each store
  2. One set I like the most is at a store I do not care for, and avoid generally
  3. My favorite store listed has one of my least desired feature packages
  4. There is a full feature package available, with a reasonable increase in cost, from the UBIshop… but ONLY as PC download, not for Xbox 360 or even PS3

Therefore – I am forced to choose from one of the stores listed that have only limited, and exclusive pre-order features, and only because I want to play the game on my console instead of my PC.  I hesitate to make a purchase choice, because I know myself – I will buy one of these pre-orders, enjoy the exclusive bonus but all the while be thinking “man, that other bonus would have been great too”

Granted, I am a bit radical in my thinking (that was sarcasm, in case you missed it), I am of the opinion that a company – no matter what industry they are in – should  make their products available to all consumers, on all platforms or in all stores, without restrictions.  I would be HAPPY to pay the $10 additional charge to Ubisoft to get the full assortment of pre-order exclusives for the Xbox 360 version – except they do not offer it!!   That purchase is for PC download only.

Quite frustrated.

// Do you like this style of store-specific exclusives with the ability to pay a bit extra for the full assortment?  Is that subject to the availability of the full assortment option being on all platforms?  Let me know in the comments! //

Cheers!

~Ril

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[WoW] Mists Wish #1 – Endgame Rogue-Usable Fist Weapons

My first in a series of brief “Mists Wish” posts in which I list those things, big or small, I am wishing to see in the upcoming Mists of Pandaria expansion to World of Warcraft.

For many years now, I have had this beauty of a Fist Weapon rotting away in my bank, getting a bit funky to be honest, all covered in mold.  Granted I will have to farm for it’s mate, but now that Transmogrification is here – I WANT TO ROCK THIS THING!

I mean, look at this weapon!  That quite literally defines badass!

How about you? Any wishes for Mists of Pandaria you haven’t seen announced yet? Tell me in the comments!

Cheers!

~Ril

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[WoW] Dear Ghostcrawler: Rogues Are Not Broken – They Are Boring

This post is the expression of my want for Rogues to be more.  More complex, more engaging, more dynamic.

What I am about to say is written in large part as a reaction to this thread on the Battle.Net forums –  http://us.battle.net/wow/en/forum/topic/5794630014?page=11 - but not entirely.

Ghostcrawler and the WoW developers have expressed that they feel the Rogue class is not broken, is functioning as intended, and therefore does not need the changes that the other classes are seeing as we move into Mists of Pandaria.

I have felt for some time, rather regrettably, that the Rogue playstyle has become quite lackluster.  It has lacked a degree of complexity that I have grown to love in MMO gaming.  And for that matter, I found myself wanting to push more buttons, so to speak.

Now, to stem the flow of hate mail, I would like to point out that I love my Rogue.  He is my main. His name is Rilandune, the name I use as my nom de plume on all the facets of the internet.  He was the first character I rolled at launch of World of Warcraft in November 2004.  At the time my guild had no healers.  At all.  I took up the call and so I played a Holy Priest throughout Vanilla and the first half of The Burning Crusade.  It was then, mid-way through TBC that I went back to my first character, my Rogue, and he has been my primary and almost exclusive focus ever since.

I did hunger for more complexity during Wrath of the Lich King, and so I leveled a Paladin.  First in Protection spec, then in Holy.  But all the while, my heart was with my Rogue.

So, I want to be very clear before anyone reads the remainder of this post, which I do intend to keep brief (hopefully) that I love the Rogue class, I will always consider Rilandune to be my main, even if I am playing another character predominantly.

Continue Reading »

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[WoW, MMO's] Why World of Warcraft Will Be My Last Subscription Based Game


Since Anno Domini 1997 I have been paying a monthly subscription to a Massively Multiplayer Online Roleplaying Game.  Every. Single. Month.

It started then with a game that is still very near and dear to my heart, Ultima Online.  My best friend and I began playing within a few months of it’s release, and I played UO until 2000 or 2001.

At this point I began playing Dark Age of Camelot, though I only used DAoC as a bridge gap while waiting for the launch of Shadowbane.

Shadowbane was the game that brought together the guild which I am still a member of, The Sundered Guard, a guild that I was one of their first elected hierarchy of leaders, and a guild that just celebrated it’s 10 years anniversary.  For those that have never heard of  SB, that was that game that essentially defined open world  Seige Warfare, Base-driven, City-Building, free-for-all combat PVP based MMO’s.  You simply do not know what large-scale PVP is unless you played Shadowbane, and I mean that whole-heartedly.  It was the norm for our guild to be calling in other guilds to help reinforce our lines during battles of hundreds on hundreds of players that could very well have lead to the loss of our capitol city, the accumulation of hundreds of hours of work put in by the guild members.

And you thought Ice Crown Citadel was laggy?!

Also, add to that list my brief time played in EverQuest, the 6 months or so I played Final Fantasy XI and the year or so I played Guild Wars in tandem with World of Warcraft, which I have played since launch in November of 2004.

Tally all that information up and that equals a withdrawal from my checking account of anywhere from $10 to $15 every single month since November 1997.

I do not, in any way, regret a single dollar spent in the past 15 years.  I have met some of my closest friends in these games, people I have never actually stood next to yet I know their life story, their wives/husbands/children’s names and birthdays, and likes, and dislikes.  Only a few have I had the pleasure of meeting face to face so far, something I do hope to remedy (Blast you Blizzard for not having Blizzcon 2012!) .   So I cannot stress enough that having that monthly payment, every month, for 15 years, has been a tremendous force in shaping my life for the better.

Recently I have been investing more time in non-MMO games than I have since the Autumn of 1997.  One of the above mentioned friends I’ve met via gaming, Nevik (a constant annoyance really, but a true and great friend indeed ~ ^) bought me Diablo 2 for Christmas last year.  It was the first time I had ever played the game, and really found myself enjoying that style of play.  It felt a bit like Ultima Online, with the click-to-move functionality and the top down, 3/4 view.  In large part because of that Christmas gift I signed up for the WoW Annual Pass, and now have Diablo 3.  Another game I am thoroughly enjoying.

If you follow me on twitter you’ll know I just bought Starcraft 2, a game I have been dying to play (outside of the free trial version – which I loved) for ages.  I got into the Torchlight 2 beta as well and was having a blast in that game, enjoying the meld of the Diablo gameplay and the graphical quality I have come to love in World of Warcraft.

I could add to this point that I have been playing a number of games on Steam as well, in large part due to the Humble Indie Bundle - games like Bastion, Trine, Terraria, Braid, etc.

In playing and investing time, energy, and money into these non-MMO games I have seen that there can be so much in gaming in the way of community and mechanics, and over-arching themes that can be done outside of the subscription-based model.  Playing MMO’s for me has always been about the community aspect as much as it was the game itself.  And up until recently, in large part, you could not have that multiplayer community aspect to your games outside of the subscription based MMO’s.  But now is a new age, where free-to-play is becoming the norm, and that is a truly great thing!

I would love to try out Star Wars: The Old Republic.  However, I cannot justify another monthly subscription, and the community is not there like we have in World of Warcraft.  The same point can be made for Rift, another game I would love to play, but will not.

Guild Wars 2 is a game I am SO excited to play, why? Free-to-play, and can very easily be played solo if need be.  Well, and of course the fact that it’s drop-dead-gorgeous, has amazing game mechanics, and a weapon-based skill management system that is MIND BLOWING! Naturally.  And I will absolutely purchase and play GW2 because I will not be committing myself to another monthly payment.

By and large the industry itself is shifting to this model, and I could not possibly be happier.

I will likely be playing WoW until they shut off the servers, I love this game, so for as long as I’m paying my monthly subscription to Blizzard, I will not have another subscription.  If the rumored Titan Project turns out to be a subscription based game, I will have to think long and hard about whether I’ll be playing it.  If the entire WoW community that I have grown with, that I know and love, was to move over to Titan, and the same monthly payment I’m making to Blizzard already will cover both that and WoW… then, and only then, will I commit to it.

Rumors have been circulating that SW:ToR will be going free-to-play soon.  And, here’s the thing, I will very likely play it when that happens.  Lord of the Rings Online, I never played it when it was subscription based, now I need only the time and money for the initial box purchase and I will be playing it, because it’s free-to-play.

I am, of course, not arguing the merits of free-to-play versus subscription, making the claim that one is inherently better than the other, that is a topic for another day.

My point, to close, is that for me, the type of gaming I can do now in this stage of my life with consideration to my schedule, disposable income, and preferences for the community and social aspects of the game – free-to-play is simply the best option.  The environment that Steam has created, Xbox Live, Play Station Network, Battle.net, etc. has cultivated, the technology that has been implemented to connect gamers like never before, and the way that non-subscription-based MMO’s have shown that they are not only commercially viable but also more profitable once they go that route – all of these avenues lead to a future where games can be made, sustained, improved upon, patched and expanded, without the need for a monthly subscription.  As a now 30-something gamer with a mortgage, a child, a car-payment, and all the added expenses that go into that – I could not be happier than to think that my favorite MMO’s in the coming years will not require me to pay monthly just to play them, but rather will allow me to pay here and there for some added bonuses, or content, which will financially free my wallet such that I can try my hand at other games… something I have not had the ability to do for so many years.

Cheers!

~Ril

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[WoW] A Rogues Quest – The Legendary Fangs Of The Father, Part Two

[This is a continuation of an ongoing series chronicling my quest to acquire the legendary Rogue daggers, Fangs of the Father.  Note these posts are being written in a somewhat Roleplay manner.  For - Part One -  in the series, follow that link.  Enjoy!]

The job seemed easy enough… sneak into Ravenholdt Manor to find an egg.

The egg.

I had been in Ravenholdt Manor enough times in the past to know my way around well enough.

I had heard rumors that things were slightly less… hospitable now.

Ravenholdt Manor had never seen this many occupants.

The front door was out of the question, far too many guards. Rogue guards at that.  They would smell me coming before I even approached the threshold.

No back door…

The roof it is…

Once inside I saw that there was a larger occupation here than outside on the grounds.  I had already used up a good amount of distracting charges and even some vanishing powder, my sap was beginning to feel heavy and awkward in my hand, now fatigued.

It looked like my query could be in but one place – the basement. Perhaps I could catch my breath there, let down my guard a bit.

Things never work out the way one would hope…

To Be Continued…

[I truly hope you enjoyed this, Part Two, of my adventure to claim the legendary daggers, Fangs of the Father, for my own use in taking down Deathwing!  I am already one day behind on my self-appointed deadline, but I chalk that up to playing with the formatting of the pictures FAR too much and not being happy with the layout after dozens of tries.  I had a far more dramatic layout originally, but alas my knowledge of html was too limited to make it work without overlapping the screenshots.  Subscribe to the feed to be notified when Part Three is released, as well as a more random geekiness!]

Cheers!

~Ril

PS. This happens to be my 2 year anniversary from my very first post, way back when on A Rogue’s Tale!

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[WoW] A Rogues Quest – The Legendary Fangs Of The Father, Part One

[It has been a very long time since I have written anything at all of a roleplay nature, it has been ages since I have participated in any RP on my guilds forums or in game.  I intend to attempt to write this series of posts in an RP manner.  Fingers-crossed.  This series of posts serve to chronical my journey to obtaining and creating the Fangs of the Father, Legendary Rogue Daggers]

And So It Begins…

It was late in the evening when I was asked to join a group of adventurers I had only ever known in passing.  One of them  I had spoken with previously on a few occasions, a Dwarf Shaman by the name of Bryterside, (a curious name for a Dwarf I thought) though we did not know each other well and it was, for the most part, conversation had over an ale or four at the Stonefire Tavern.

His guild Violent Apathy had been venturing into the Dragon Soul in an attempt to defeat Deathwing.  They had heard tell that a certain person, one Lord Afrasastrasz was in need of a Rogues’ skills to retrieve an item from Hagara the Spellbinder in a rather stealthy manner.

They were correct.

And so it was that I found myself late this evening ascending the Wyrmest Temple and Picking a Cryptomancer’s Decoder Ring from the pockets of Hagara the Spellbinder.  Not nearly what I had planned for myself when i awoke that morning, but it could be said that most adventures begin that way, and certainly the best ones do.

Upon my speaking to Lord Afrasastrasz again and showing him the ring which I “appropriated” – I was told to seek out Corastrasza, a Red Dragon currently in residence beneath a tree in the Vermillion Redoubt in the Twilight Highlands,  and to find an Ethereal Thaumaturge in Stormwind.

The Ethereal was easy enough to find, he resided in a shop in Stormwind on the outermost street of the Cathedral District with a few others of his kind who had established themselves a shop named The Three Winds in an effort to help the members of the Alliance, all at what they call a reasonable fee.

The Dragon was not difficult to find either.

Had I known at that moment, upon speaking to them both, what was in store for me I am not entirely certain I would have believed it, nor would I have accepted the quest – perhaps.

To Be Continued…

Look for more posts in this series as I continue the quests to complete the Fangs of the Father Legendary daggers!

I hope you enjoyed this, my first Roleplay-centric post in ages!

Cheers!

~Ril

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[WoW] Eager To Play As A Monk!

The title is stating the obvious for what I can only guess to be a significant portion of the World of Warcraft population.  But I think I may have a slightly different reason for wanting to play a Monk.  Slightly.

I have two level 85 characters right now.  My Paladin which I play only occasionally, and my Rogue which is my main and has been since sometime in 2007.

My Paladin is played only occasionally at this point for a few reasons.  I do not care for Retribution much.  Sadly I barely knew Retribution in the pre-Holy-Power days.  I leveled purely as Protection and Holy during Wrath, and in Cataclysm I disliked Retribution such that I actually did my questing and dailies as Protection until I accumulated decent enough gear to make Retribution “do-able.”

I love healing.  I have said it before, I love healing.  Only, I don’t love Holy Paladin healing.  It is fun, I do enjoy it, but I don’t love it.  I plan on writing a post making the argument that the Global Cooldown is the greatest hindrance to the Holy Paladin, taking out so many of the very cool tools we have in our kits from the realm of possibility because  every GCD is being consumed by Holy Shock mashing and Holy Light spam.  I cannot remember the last time I was able to utilize my Hands spells to their fullest.  Granted my healing gear is rather lousy, but still I am relatively unable to use the class/role defining spells in my kit while in anything progression or top-level difficulty.

That’s not fun.

What does this have to do with the Monk?

Simple, an entirely new way of healing!

At the moment we have not yet been told exactly how the Monk’s healing will work.  Blizzard has hinted at it though, saying it could work off of damage done = healing to surrounding allies; or an aura based healing, perhaps.  Either way it looks like they are really trying to define the Monk as the healing by damaging class, or at the very least defining the Monk as being the healer that is right there in the mix, in the fray with the melee, weaving mystical healing abilities with drunken kicks and punches… and that sounds so obnoxiously badass I cannot help but give an audible nerd-squee thinking about it.

That is such a huge and fundamental change, and I for one am quite excited to play that style of healing!  Add to that the fact that Monk’s will not have an autoattack, and the double resource feature sounds a great deal like the best parts of the Rogue class, and even from what little we know now about final build details – I can easily see myself being 100% Monk in the upcoming Mists of Pandaria expansion.

Obviously I will be revisiting this as more details come out, but I just had to get down on paper just how excited I am to have this entirely new playstyle be implemented into WoW.

So yes, more to come on Monk news and theories and the like!  As well as a post visiting the concept of the Global Cooldown and how it can/should be eliminated, something Matthew Rossi of WoW Insider has spoken of as well.

Cheers!

~Ril

[WoW] The OverLores Videocast: The Pandaren Starting Zone Experience, Parts 2-4

Greetings folks!

I realized I had posted Part One of our series covering the Pandaren Starting Zone experience, going through the story, the lore, each quest, reading the quest text – because as we all know, come Tuesday the 25th of September, all those new Pandas are going to be blitzkrieg’d right through the starting zone in a race to 90, so the amazing quest lines will be overlooked in large part.

That’s where our series comes in, to make it so that in your down time at work you can still experience the starting zone – vicariously through us, as it were.

I posted Part One on the site already, but here are embedded videos for parts 2 through 4, with more coming – so stay tuned!

You can find our YouTube channel at youtube.com/theoverlores to keep up on all of our video shows and the various series we’ve done thus far!

Enjoy!

 

Cheers!

~Ril

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[WoW] The OverLores Video Cast: The Pandaren Starting Zone Experience (Part 1)

This week Tarinae, Rilandune and Nevik delve into the lore and storyline of the Pandaren Starting zone in World of Warcraft: Mists of Pandaria! Join us as we explore all that the Pandaren zone has to offer so that you can powerlevel your way thorugh, but not miss a thing!

We fully anticipate the majority of the WoW playing base rushing their way through 90 levels and missing all the great story the game has to offer, so we hope to help by showing you what your missing in these videos!

Don’t forget to:
Subscribe to the YouTube Channel
Like us on Facebook - www.facebook.com/theoverlores
Follow us on Twitter- twitter.com/theoverlores
Check out our homepage – theoverlores.com
And check out our brand new Google+ page!

Enjoy!

~Ril

[General/Gaming] Heroically Random Episode 1! (The OverLores Podcast)

It happens every so often when I mess up the planning of the World of Warcraft lore podcast I am a part of, The OverLores, and we end up recording still but just going over random topics of interest such as gaming, comics, movies, beer, etc.  Well, one such instance occurred this week.

Instead of classifying the episode as a true episode of The OverLores, we rebrand it as Heroically Random and put it out on the same feed.

We had a great time talking the Steam Summer Sale, The Avengers, and other various geeky topics.

So head to the site, to Zune or iTunes, or any other means of downloading the podcast and give it a listen, I’m certain you’ll enjoy it – or your money back!

Cheers!

~Ril

Heroically Random Episode 1! Steam Summer Sale + Beer + The Avengers

The OverLores Present: The Worgen Questing Experience – Dark Shore

This week The OverLores jump back onto their Worgen characters that we used way back in the beginning of the show for the audio only in-game shows, but this time in VIDEO!

We did a great deal of trying to figure out where each of us left off in the questing, bantered back and forth, exchanged Diablo 3 references, and of course had a good off-topic time.  You know, OverLores standard fare.  ^ ^

Myself, Nevik, Tarinae and Kharendos are all on board, so we had the full OverLores cast on for this one.

Head over to the YouTube channel and like / subscribe, leave comments, as that will help out the show tremendously!

Cheers, and Enjoy!

~Ril