Happy Friday all!
As we all know, and as I have said many times in many venues, the Rogue class is flat out complicated. There’s no other way to say it. Theorycrafting is a huge influence on our game play and stat allocation is no simple matter in the least.
This post comes with the usual disclaimer: Use a spreadsheet for best results.
Many of you are more than likely in the same boat that I am in, that being the spreadsheets advance with the level of gearing and drop off the previous tier for the most part. This is a product of how difficult modeling Rogue mechanics is when considering changes to the way our stats work, weapon speeds, poison proc mechanics, set bonuses, etc. What happens is that for people like me who are not currently in tier 10 content/gear, it is hard to use the spreadsheets because my tier 9.10 pieces are not always included.
For that there is an ability to add in gear to the spreadsheets. It isn’t easy, but it isn’t terribly hard either.
To the topic at hand, the Rogue Crit Cap.
The following was taken from posts on Roguespot.com. The two Rogues I am quoted are Gwystyl and Feist, both of the Midwinter guild on Ysera US, Alliance side. This was not an interview, it is a forum thread. I asked Gwystyl for permission to repost this, and he agreed. All credit goes to, again, Gwystyl and Feist of the Ysear US realm.
I will warn you now, the topic is very complex and very well could melt your brain. Truth be told I can only grasp a cursory understanding of the mechanic, hence my reposting their words and not writing my own.
I thought most of the spreadsheets now have a built-in warning to alert you to crit capping? Anyway, it’s good to understand it in general. Simply, you’re crit capping when you have a higher chance to crit (with procs like Agi from the Death’s Verdict trinkets) than your chance to hit allows for. If 60% of my attacks will be hits, yet my crit chance is 65% when my Death’s Verdict pops, I’m crit capped. There’s a gotcha to this, though. It was recently discovered that what we previously thought was a 4.8% crit depression rate on boss mobs is actually a passive 4.8% hit that cannot be converted to crits, and this can’t be overcome.
So, here’s an example. My paper doll stats are:
531 hit rating (+16.2% hit)
So, with that hit rating + 5% from Precision, I’m at 21.2% hit, making my miss rate 27 – 21.2 = 5.8%. I also get a draenei, typically, so that becomes 4.8%. Let’s start at 100% of attacks.
100 = baseline
-24 = glancing blows can’t crit, so you take this out
-4.8 = misses can’t crit, so you take this out
-52.47 = I already have this as unbuffed crit, so you take this out
-5 = Leader of the Pack
-3 = Master Poisoner
-0.173 = Gift of the Wild buffs Agi, and Agi converts at 83.33 rating per 1% crit. +12 Agi + 20% bonus for improved talents
-1.86 = Strength of Earth gives 155 Agi
-2.254 = Blessing of Kings. My base Agi of 1709 + 155 from SoE + 14.4 from GotW all sums to 1878.4. 10% of this is 187.8 / 83.33 = 2.254
Right now I’m at 6.443. But… I wear H: Death’s Verdict. That 510 Agi proc is good for 6.12% crit when it fires off. Phew! I have room for 6.443… but now you see how close I’m surfing the crit cap.
It’s important to note the above exercise is only looking at WHITE hits. The reason is that your yellow attacks are all assumed to be 1-handed, even Mutilate, so that 27% chance to miss is really just 9%, and basically 0 with all the hit rating all of us will have as a result of gearing hit to at least the poison cap. Also, yellow attacks don’t glance, so that’s all the room you need to accomodate Mutilate’s +15% chance to crit from Puncturing Wounds.
edit: Damn it. I always leave something out. In this case it’s Dodge / Expertise. This is significant here because I am below the expertise cap, currently at 208/214 for a 0.19% chance to be dodged.
Honestly, before you get all confused about that 4.8% – recent discoveries make crit cap calculations more intuitive than before, not less.
Basically, you can just ignore it, and understand that when looking at combat log parses, if your damage breakdown on autoattacks looks something like x% crit, y% miss, z% dodge, and anything over 4.8% hit – you’re probably not crit capping passively. Your tooltip crit rate is the number which you need 100-misschance-dodgechance-24 to equal.
The “4.8″ that Feist mentioned can be ignored just happens to be exactly my miss rate, so I don’t want those 2 numbers confused. Feist was countering my reference to the 4.8% of hits that can’t crit. Just highlight that the 4.8 in my list is my white miss rate. Alternately, you can just manufacture your own numbers.
Please note Gwystyl’s last comment regarding the 4.8% being used in the calculations, that is important to understand that there are two figures both equally 4.8% that are not the same thing.
Crit capping will normally only come into play at very high gear levels, but not always. It’s very dependent on how you gem/enchant your gear and what pieces you have.
Read, enjoy, learn, and don’t blame me for brain meltage.
Until next time – keep it stealthy.